Monday, March 14, 2011

Grades 9-12: GAME DESIGN with The Cleveland Institute of Art


Content Provider University Circle Interactive Cleveland
Contact Information Sandy Kreisman
skreisman@universitycircle.org
10831 Magnolia Drive
Cleveland, OH 44106
United States
Phone: (216) 707-5021
Fax: (216) 791-3935
Program Type Program Series
This is a 2 part program.
Program Rating This program has not yet been evaluated.
Target Audience Education: Grade(s): 9, 10, 11, 12, community college
Maximum Number of Participants 25
Minimum Number of Participants 5
Primary Disciplines Career Education, Fine Arts, Gifted & Talented, Problem Solving, Technology/Information Science
Secondary Disciplines Economics/Business, Literacy, Problem Solving, Writing
Program Description GAME DESIGN with The Cleveland Institute of Art
In this 2-part program, students will learn about the game design production process. In Part 1, topics such as what goes into the production process of game design will be explored as well as learning about how concept development, narrative, and pre-production are used in developing games.

In part 2, students learn how to critically evaluate game design and learn more about how to engage in the evaluation process about how concept, aesthetics, and technique makes a game either successful or unsuccessful. We'll also discuss how to decide what needs improvement.

Students are encouraged to actively participate in the videoconference by asking questions and sharing their work.

The Cleveland Institute of Art is a fine arts college, located in University Circle in Cleveland, OH. In the Interactive Media Environment (IME), students work with digital mediums that include animation, video, interactive media, and game design.
Program Format The program begins with a discussion of game design and demonstrates works in progress by the art faculty and students. There is ample time for discussion and questions.
Objectives Students will gain an understanding of what goes into creating a video game and what it is like attend an art college.

SHOW 1: GAME DESIGN AND THE PRODUCTION PROCESS
Students will:
-learn more about the game design process
-get an overview of the history and areas of game design
-learn how research and concept development are essential in game design
-learn about the production process in game design
-see game designs in progress as well and completed work

SHOW 2: GAME DESIGN: WORKS IN PROGRESS – AND THE CRITIQUE
Students will:
-learn about “the Critique“, an active critical discussion of work
-learn about the key areas of the critique and how this is used when developing and evaluating work
-learn about how concept, aesthetics, and technique are evaluated in a critique
-participate in active critique sessions and evaluate examples of game designs
-discuss how games are either successful or how to decide if improvements are necessary
National Standards to which this program aligns VISUAL ARTS
•NA-VA.9-12.1 Understanding and Applying Media, Techniques, And Processes
•NA-VA.9-12.2 Using Knowledge of Structures and Functions
•NA-VA.9-12.3 Choosing and Evaluating a Range of Subject Matter, Symbols, and Ideas •NA-VA.9-12.4 Understanding the Visual Arts in Relation to History and Cultures
•NA-VA.9-12.5 Reflecting Upon and Assessing the Characteristics and Merits of Their Work and the Work of Others
•NA-VA.9-12.6 Making Connections Between Visual Arts and Other Disciplines

TECHNOLOGY
NT.K-12.4 TECHNOLOGY COMMUNICATION TOOLS
•StUdents use telecommunications to collaborate, publish, and interact with peers, experts, and other audiences.
•Students use a variety of media and formats to communicate information and ideas effectively to multiple audiences.
NT.K-12.6 TECHNOLOGY PROBLEM- SOLVING AND DECISION-MAKING TOOLS
•Students use technology resources for solving problems and making informed decisions.
•Students employ technology in the development of strategies for solving problems in the real world.
Program Length 1 hour for students in grades 9-12
By Request This program is available by request ONLY
Date/Time Notes This is a 2 part program series and is offered by request and at times, as a special event.
Connection Type(s) Available and Program Fees Interactive Cost: $225.00
Point to Point Cost: $225.00
By Request Cost: $225.00
Cancellation Policy We will not charge for program cancellations due to Mother Nature if classes are cancelled. The full program fee will be charged to pre-registered sites that cancel with less than 48 hours notice.
Is recording allowed? No
Recording Notes A portion of this program could be recorded with permission to promote videoconferencing within your school, community or school district.
The Provider broadcasts over IP
Minimum Technology Specifications for sites connecting to this provider Content Provider will send IP address in following program registration. There will also be a test connection.

Request this Program Now